In-game environments powered by Remedy's Northlight engine. This is a combat space where time freezes.
I was responsible for white/greyboxing, modeling, texturing, material creation, set-dressing, collision setting, physics setting, and level optimization.
Credits:
Stuart McDonald (art direction)
Ville Assinen (concept art)
Janne Pulkkinen and Elmeri Raitanen (vfx)
Juan Gracia and Teemu Huhtiniemi (level design)
Laurent Harduin (lighting)
Nick Peckham (environment art)